bricks are landing
algorithmic design of bricks pavilion (book) W.E. Lorenz, G. Wurzer (Hrg.). Mit einem Vorwort von Franz Kolnerberger (Geschäftsführer Vertrieb Wienerberger Österreich GmbH).
Im Zuge des kleinen Entwerfens “bricks are landing” (WS 2017) wurde die algorithmische Formfindung und/oder Optimierung an Hand eines freistehenden Pavillons untersucht. Übergeordnetes Ziel des Entwerfens war es das Verständnis und den Einsatz des algorithmischen Denkens in der Architekturpraxis zu fördern. ...
Journal Paper: A Cell-Based Method to Support Hospital Refurbishment
in Applied Mechanics and Materials (Volume 887)
G. Wurzer, U. Coraglia, U. Pont, C. Weber, W Lorenz, A. Mahdavi
Hospital refurbishments often take place in parallel to regular operation, resulting in a scheduling problem: Construction activities must located such as they do not clash with daily work activities and vice versa. ...
Handbuch für Gildefunktionäre: Leitfaden der Pfadfinder-Gilde Österreichs
Überarbeitet von Wolfgang E. Lorenz, Ferry Partsch, Werner Weilguny. Das Handbuch dient als Nachschlagewerk und bietet eine umfangreiche Information zu allen relevanten Aspekten einer einzelnen Pfadfinder-Gilde. ...
Options for obtaining a 'Gründerzeit' flat – A wet dream explored by means of a Cellular Automata model
Talk and Proceeding: eCAADe 2018 - Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference (Lodz, Poland, 2018). (paper & talk)
G. Wurzer, W Lorenz. This work explores the dichotomy between old areas offering high-quality living in a low-density neighborhood (typically near the city center) and newly-developed areas with high-density and lesser quality in the suburbs. ...
Architekt Robert Kramreiter – die Pfarrkirche Maria Lourdes: Anlässlich der 60 Jahrfeier des Weihetermines der Pfarrkirche Maria Lourdes in Wien Meidling werden vor allem die Einflüsse verschiedener Personengruppen im Zuge der Entwurfsplanung betrachtet.
Studie 3D Visualisierung
Studie/Visualisierung zur Planänderung des Flächenwidmungs- und Bebauungsplanes an Hand eines konkreten Fallbeispieles.
II Fractals - A Definition
The best way to define a fractal is through its attributes: a fractal is "rugged", which means that it is nowhere smooth, it is "self-similar", which means that parts look like the whole, it is "developed through iterations", which means that a transformation is repeatedly applied and it is "dependent on the starting conditions". Another characteristic is that a fractal is "complex", but nevertheless it can be described by simple algorithms - that also means that beneath most natural rugged objects there is some order.
2.1 What is a Fractal?
"Fractals are objects of any kind whose spatial form is nowhere smooth, hence termed "irregular", and whose irregularity repeats itself geometrically across many scales".
In fact there are so many different types of fractals, some of which will be introduced in chapter "3 Different Fractals", that it is not possible to give one definition for all of them. Besides, when we are talking about fractals in general we should never forget that there are many which have not been found yet. Considering this circumstance, it is more useful to describe some of their characteristics.
There is one important fact about the group of "general" fractals namely the natural development. This means that for the growth of natural but also for artificial objects many additional influences have to be thought of. Thus a tree or a fern can be produced by fractal geometry but these pictures nevertheless offer some differences in respect to their natural brothers. A tree standing alone on a hill for example is influenced by the wind blowing there, which forms the tree in one typical form: branches are only to be found on the side turning away from the direction the wind blows. Other influences may be soil and water conditions, kinds of plants nearby and animals.