Sunbeams
This project uses three.js. Make your choice and press reset.
- intersections between sunbeams and ground
This project uses three.js. Make your choice and press reset.
code
///////////////////////////////////
// ADD BUILDING /////////////
/* construct building */
var building = new THREE.Object3D();
for ( var i = 0; i < xSize; i++ ) {
for ( var j = 0; j < ySize; j++ ) {
for ( var k = 0; k < zSize; k++ ) {
/* cube */
var mGeometry = new THREE.BoxGeometry( boxSize, boxSize, boxSize );
var mMaterial = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var cube = new THREE.Mesh( mGeometry, mMaterial );
/* edges */
var mEdges = new THREE.EdgesGeometry( mGeometry );
var mLine = new THREE.LineSegments( mEdges, new THREE.LineBasicMaterial( { color: 0x0000ff } ) );
cube.add ( mLine );
//cube.userData = "isBuilding";
/* change position */
cube.position.x = ( i * boxSize ) - ((( xSize - 1 ) / 2 ) * boxSize );
cube.position.z = ( j * boxSize ) - ((( ySize - 1 ) / 2 ) * boxSize );
cube.position.y = ( k * boxSize ) + ( boxSize / 2 );
building.add ( cube );
}
}
}
scene.add ( building );
///////////////////////////////////
// CALCULATE INTERSECTION
/* midpoint of sun */
var Sx = sphere.position.x
var Sy = sphere.position.y
var Sz = sphere.position.z
/* the normal of the plane */
var Ex = pNormal.x
var Ey = pNormal.y
var Ez = pNormal.z
for (var i = 0; i < building.children.length; i++) {
/* midpoint of cubes */
var Mx = building.children[i].position.x
var My = building.children[i].position.y
var Mz = building.children[i].position.z
/* line: Sx + (Mx -Sx) * t; Sy + (My -Sy) * t; Sz + (Mz -Sz) * t;
plane: normal and pt (0,0,0) */
var t = ( - Ex * Sx - Ey * Sy - Ez * Sz ) / (Ex * Mx - Ex * Sx + Ey * My - Ey * Sy + Ez * Mz - Ez * Sz )
var ptX = Sx + ( Mx - Sx ) * t
var ptY = Sy + ( My - Sy ) * t
var ptZ = Sz + ( Mz - Sz ) * t
/* intersection point as sphere */
var iGeometry = new THREE.SphereGeometry( boxSize, 16, 16 );
var iMaterial = new THREE.MeshBasicMaterial( {color: 0x0fff00} );
var intersPt = new THREE.Mesh( iGeometry, iMaterial );
/* change position */
intersPt.position.x = ptX;
intersPt.position.y = ptY;
intersPt.position.z = ptZ;
scene.add( intersPt );
/* show sunlines */
var midPointSphere = sphere.position
var midPointMesh = intersPt.position
var dirGeometry = new THREE.Geometry();
dirGeometry.vertices.push( midPointSphere, midPointMesh );
var dirMaterial = new THREE.LineBasicMaterial({ color: 0x0f00ff });
var dirLine = new THREE.Line( dirGeometry, dirMaterial );
scene.add( dirLine );
if (program.get('showSunLines') == true) {
dirLine.visible = true
} else {
dirLine.visible = false
}
}
The concept of mass customization has already found its way into architecture. But where does the term come from, what are the basic requirements, and what are the challenges, especially in architecture? ...
Vienna holds an enormous, largely unmapped material stock — brick, wood and steel locked inside buildings that will eventually be demolished. To locate where similar recycling potential clusters, we partition the entire city into approximately 16,000 map ...
Proceedings of the ALGOPLANA Conference 2026
The students‘ conference “Algorithms in Planning Practice 2026” is the result of a seminar held at the Research Unit Digital Architecture and Planning at the TU Wien in the summer semester 2026. ...
Journal Paper In JoDLA – Journal of Digital Landscape Architecture (e-ISSN 2511-624X)
In practice, urban transformation is often carried out at the outskirts or in between existing areas of a city. In that context, important questions are: How can one imagine a transition between different urban structures? ...
Presentation: at the School of Environment and Society, Institute of Science Tokyo, Japan
This presentation explores process-driven approaches to healthcare design through early-stage functional planning and agent-based simulation. ...
Presentation: at the School of Environment and Society, Institute of Science Tokyo, Japan
This presentation explores how municipal data provided by the City of Vienna can be used to support urban analysis, planning, and decision-making. ...