Visual representation of adjacencies
eCAADe SIGraDi 2019 - Architecture in the Age of the 4th Industrial Revolution. (paper & talk)
W Lorenz, G. Wurzer. This paper is based on the assumption that a key challenge of good design is spatial organisation as a result of functional requirements. The authors present a new NetLogo application that assists designers to understand the proposed functional relationships (of spaces) by visualizing them graphically. ...
kleines Entwerfen customized bricks
G. Wurzer, W.E. Lorenz, S. Swoboda. Nach positiver Absolvierung der Lehrveranstaltung sind Studierende in der Lage algorithmisch zu Denken. Durch das Präzisieren der Problemstellung sind die Studierenden in der Lage den sinnvollen Einsatz von Algorithmen im Planungsprozess gedanklich zu erfassen. ...
Stegreifentwerfen Hot Wood follow up
follow up "Würschtlstand"
W.E. Lorenz, G. Wurzer, S. Swoboda. Nach positiver Absolvierung der Lehrveranstaltung sind Studierende in der Lage algorithmisch zu Denken. Konkret erlangen sie die Fähigkeit jene Teile des Entwurfsprozesses zu erkennen, die ausprogrammiert zu schnelleren und allenfalls besseren Lösungen führen. Dabei greifen die Studierenden auf die Ergebnisse des kleinen Entwerfens "Hot Wood" aus dem Sommersemester 2019 zurück. ...
2.2.4 Characteristics - A Fractal is Developed through Iterations/h3>
Self-similarity, as described before in this chapter, can be produced by iterations, which means that certain kinds of formulas or geometric principles are repeated on the previous result of the calculation or drawing respectively. Examples for geometric rules make up the fern and the Koch curve; those for fractals based on a mathematical equation produce the Mandelbrot set.
A film-camera and a television viewer in a dark room can illustrate feedback, which is a phenomenon that is produced by iterations - iterative processes are a main source for complexity. The distance should be about one meter and the cut, which is filmed, should be a little bit larger than the screen. What we then can see is an endless picture of the screen on the screen on the screen ... Now the camera is turned a little bit out of the axes. At one point the screen begins to flash. The light, which is sent out by the glowing phosphor-layer of the television viewer, is met by the lens of the camera; this produces flickering electric streams. A cable leads the electric signal to the screen where it makes some more phosphor glow. Then the next iteration starts. Depending on the adjusting knobs, like for brightness, different things may happen. Some patterns, which can then be seen on the screen, are really constant, even if a hand is held between the screen and the camera or the light is turned on and off, which means that similar pictures will again be produced only after a short time.
 There are different kinds of behavior to be seen on the screen: