Fractal Aesthetics in Architecture

Journal paper, in Applied Mathematics & Information Sciences. (article)

Wolfgang E. Lorenz, Jan Andres und Georg Franck. This paper deals with fractal aesthetics and proposes a new fractal analysis method for the perceptual study of architecture. The authors believe in the universality of formulas and aim to complement the architectural description in terms of proportion. ...

Autor Jezek

Webdesign für den Autor Dr. Jezek und das Buch Rachemond.

three.js

Example: Sunbeams

an example for three.js

SimAUD 2017

A Building Database for Simulations Requiring Schemata. (book)

Gabriel Wurzer, Jelena Djordjic, Wolfgang E. Lorenz und Vahid Poursaeed.
Obtaining spatial representations of existing buildings for use in simulation is challenging: To begin with, getting permission to access submitted construction plans can take a long time.. ...

Steuerberater Kanzlei

Redesign der Homepage für die Kanzlei Kowarik als Responsive Design.

Steuerberater Kanzlei

Redesign der Homepage für die Kanzlei Jupiter als Responsive Design.

 

How it works

To learn more about 'Virtual Reality Modeling Language' see 'general informations'.

cube base

#VRML V2.0 utf8
Shape {
  appearance Appearance {
    material Material {}
  }
  geometry Box {}
}

cube with background

#VRML V2.0 utf8
Background {skyColor 0.5 0.5 1.0}
Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {}
      }
      geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

cube with horizon

#VRML V2.0 utf8

Background {
  skyColor [
    0.0 0.1 0.8,
    0.0 0.5 1.0,
    1.0 1.0 1.0
  ]
  skyAngle [0.785, 1.571]
  groundColor [
    0.0 1.0 0.8,
    0.0 0.6 0.0,
    0.0 0.4 0.3
  ]
  groundAngle [0.785, 1.571]
}

Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {}
      }
      geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

Inline {
  url "A.wrl"
}

Transform {
  children [
    Inline {
      url "A.wrl"
    }
  ]
  translation -3.0 0.0 0
}

cube with sloping horizon

#VRML V2.0 utf8
Background {
  skyColor [
    0.0 0.1 0.8,
    0.0 0.5 1.0,
    1.0 1.0 1.0
  ]
  skyAngle [0.785, 1.571]
  groundColor [
    0.0 1.0 0.8,
    0.0 0.6 0.0,
    0.0 0.4 0.3
  ]
  groundAngle [0.785, 1.571]
}

Viewpoint {
  description "view1"
  orientation 0 10 10 0.5 #Drehachse 0 0 1 und Drehwinkel um diese Achse
}

Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {}
      }
      geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

Inline {
  url "A.wrl"
}

Transform {
  children [
    Inline {
      url "A.wrl"
    }
  ]
  translation -3.0 0.0 0
}

walking cube

#VRML V2.0 utf8
Viewpoint {
  description "view1"
  orientation 0 10 10 0.0
}

DEF Wuerfel Transform {
  children [
    Shape {
      appearance Appearance {
        material Material { #
          ambientIntensity 0.4 #
          diffuseColor 1 1 1 #
          emissiveColor 0 0 0 #
          specularColor 0 0 0 #
          shininess 0.01 #
          transparency 0 #
        }
        texture ImageTexture { #
          url "maps/whiteash.jpg" #
          repeatS TRUE #
          repeatT TRUE #
        }
      }
      geometry Box {}
    }
  ]
  translation 0.0 0.0 0
}

DEF Interpolator PositionInterpolator {
  key [ 0.0 0.75 1.0 ]
  keyValue [
    0.0 0.0 0.0,
    0.0 2.0 0.0,
    0.0 0.0 0.0
  ]
}

DEF Uhr TimeSensor {
  enabled FALSE
  cycleInterval 5.0
  loop TRUE
}

DEF Schalter TouchSensor {}
ROUTE Schalter.isActive TO Uhr.set_enabled
ROUTE Uhr.fraction_changed TO Interpolator.set_fraction
ROUTE Interpolator.value_changed TO Wuerfel.set_translation

color changing

#VRML V2.0 utf8
Viewpoint {
  description "view1"
  orientation 0 10 10 0.0
}

DEF Wuerfel Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF MYMAT Material { #
          ambientIntensity 0.4 #
          diffuseColor 1 1 1 #
          emissiveColor 0 0 0 #
          specularColor 0 0 0 #
          shininess 0.01 #
          transparency 0 #
        } 
      }
      geometry Box {}
    }
  ]
  translation 0.0 0.0 0
}

DEF Interpolator ColorInterpolator {
  key [ 0.0 0.5 1.0 ]
  keyValue [
    0.0 0.0 1.0,
    0.0 1.0 0.0,
    1.0 0.0 0.0
  ]
}

DEF Uhr TimeSensor {
  cycleInterval 5.0
  loop TRUE
}

DEF Schalter TouchSensor {}
ROUTE Uhr.fraction_changed TO Interpolator.set_fraction
ROUTE Interpolator.value_changed TO MYMAT.set_diffuseColor